Vancouver, British Columbia, April 13, 2022 (Globe Newswire) – XR Immersive Tech Inc. (“Immersive Tech” or the “Company”) (CSE: VRAR) (FSE: 79W) (OTCQB: FNTTF) is pleased to announce that mixed worlds VR studio has adapted their popularity Saiento VR . Game To take advantage of Synthesis VR Android’s Digital Rights Management (DRM) technology recently announced on February 14, 2022 here. This comes on the heels of Victory XR Bring their own educational content To the company’s Android marketplace for all operators using Android VR (“HMD”) headsets (Meta Quest 2, HTC Focus 3, Pico Neo, etc.).
With support for Android HMDs, a market-first digital rights management (“DRM”) solution adds several new games to the existing Synthesis VR marketplace of 325+ VR experiences available to VR Arcade players in its network. This allows current and future creators to not only embed their PC-based VR content but also publish Android-based VR experiences through our network of VR Entertainment locations around the world through the Synthesis VR Marketplace. This breakthrough and simplification of VR content integration gives site operators the opportunity to expand their catalog of experience using Android-based HMDs with legally licensed content for their customers.
Offers the solution to companies like mixed worlds, who has noticed an exponential growth in Android-based HMDs, to adapt their popular titles to work within Synthesis VR DRM. This is an upward trend that has been seen across the industry.
Sairento VRAs described by the team:
VR is made for this. Perform triple jumps, wall running, electric sliding and slow time while blasting away at the opponent before landing to launch a blade attack on the other. Equip yourself with katanas, firearms, bows, bottle throws and legendary relics. Keep upgrading as you play. Fun Cyber Ninja.”
Sairento VR He does a great job of using the basic principles available within VR and upgrading them with a sense of customization, a newly unique series of environments, enemies, and player autonomy. View the game ad here
“We are excited to augment our operators’ ever-growing content offerings by rapidly expanding our catalog of compatible experiences with the popular Android VR headset as we recently announced with VictoryXR and now with Mixed Realms. That being said, it is a great time for our vast and growing network of operators as we continue to add features products and content,” said Tim Bieber, CEO of XR Immersive Tech
On behalf of the board of directors
Tim Pepper, Director and CEO
XR Immersive Tech Inc. (formerly Fantasy 360 Technologies Inc. d/b/a Immersive Tech)
For more information about Immersive Tech, please contact:
Contact – Tim Pepper
Email: [email protected]
Phone number: +1-604-283-3029
This press release should not constitute an offer to sell or the solicitation of an offer to purchase any securities in any jurisdiction. Any securities referred to herein are not and will not be registered under the United States Securities Act of 1933, as amended, and may not be offered or sold in the United States or to a U.S. person without registration or applicable exemption from the registration requirements of the United States Securities Act of 1933. 1933, as amended, and the applicable state securities laws.
ABOUT XR IMMERSIVE TECH INC.
Immersive Tech (formerly Fantasy 360 Technologies Inc.) is building the industry’s primary location-based Metaverse platform. Since 2016, the company has been a leader in social entertainment, virtual reality (VR) and augmented reality (AR) entertainment attractions. With its own hardware platform Unconvinced Its Software Platform Uncontained/OS and its growing network of more than 300 VR players through SynthesisVR, the company helps stakeholders build user experiences unparalleled in realism, depth, and immersion. The company builds expertise on its platforms for some of the world’s largest companies including: Intel, Bayer, Capital One, Scotia Bank, US Food and Drug Administration, Allegiant Airlines, and more.
This press release contains “forward-looking information” and “forward-looking statements” (collectively, “forward-looking information”) within the meaning of applicable securities laws. Such forward-looking statements may, but are not limited to, precede, follow, or include words such as “believe,” “expect,” “expect,” “estimate,” “intend,” “plan,” “continue,” “project.” ‘, ‘possible’, ‘possible’, ‘think’, ‘seek’, ‘goal’, or similar expressions, or may use future or conditional verbs such as ‘may’, ‘may’, ‘will’, ‘could’, “Should” or “will,” or may be referred to as forward-looking statements by grammatical construction, phrasing or context. All statements other than statements of historical facts contained in this press release are forward-looking statements. The forward-looking information in this press release includes, but is not limited to, statements regarding the future plans and objectives of the Company and SynthesisVR, future performance and future growth, development initiatives, business prospects, synergies, opportunities for Immersive Tech, SynthesisVR and its affiliates, the Company’s expansion initiatives and pursuit Merger and acquisition activity and other factors beyond the company’s control.
Forward-looking information is subject to known and unknown risks, uncertainties and other factors that could cause the Company’s actual results, level of activity, performance or achievements to be materially different from those expressed or implied by such forward-looking information. Forward-looking information is based on assumptions, estimates, analyzes and reasonable judgments of management made in light of its experience and perception of trends, current conditions, expected developments and other factors that management believes are appropriate and reasonable in the circumstances prevailing at the date of these statements, including, but not limited to, the ability of The Company will leverage SynthesisVR’s services and business, mitigate the global COVID restrictions and its impact on the LBVR industry, increase VR arcades and demand for virtual reality entertainment and educational content, Company operations and development initiatives and Company Operations SynthesisVR, and other assumptions presented in the Company’s disclosure record. Although the Company has attempted to identify significant factors that could cause actual results to differ materially from those contained in the forward-looking information, there may be other factors that may cause results not to appear as expected. There can be no assurance that this information will prove to be accurate, as actual results and future events may differ materially from those projected in this information. Accordingly, readers should not rely excessively on forward-looking information. All forward-looking information contained herein is fully qualified by this cautionary statement, and Immersive Tech disclaims any obligation to revise or update any such forward-looking information or to publicly announce the outcome of any revisions to any of the forward-looking information contained to reflect future results, events or developments, except as required by law.
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