It has been nearly six months since thenIt changed its name to Meta, a reference to its ambitions in the metaverse. The company on Monday About how it plans to monetize its Horizon Worlds metaverse app, which is currently only accessible through virtual reality, to begin a testing phase that will allow some creators to sell items that are in the world to users.
One aspect in particular was grabbed by NFT Twitter: the fact that Meta is doing a 47.5% discount on every transaction.
For each item sold at Worlds Horizon, a 30% reduction goes to the Meta via the Oculus platform, and 25% of the remaining amount goes to the Meta Store. That’s more than the often-criticized App Store fee, and it’s much larger than what NFT traders are used to. In the NFT space, the OpenSea market takes 2.5% of each transaction, and the creators typically take between 2.5% and 7.5%.
To clarify, the items they sell are not symbols Meta non-fungal. It is very much like the shapes and animations that you can currently be purchased in games like Fortnite. But Mataavirs dead built by competing with themWhere the possession of the items in the world as NFTs.
At the heart of this issue is a philosophical point about how metaverses should be constructed. A metaverse of any digital world that’s frequented by large groups of people – they think Second Life or even games like World of Warcraft. The question is whether the next wave of metaverses, sponsored by the world’s largest social media company, should be closed or open. A metaverse of CSS is one run by a central authority, whereby land and items are owned by the company that built the world. The metaverse of unlocking allows people to purchase and lands the metaverse of special and items as NFTS, and exchange them for cryptocurrency.
Take for example Sandbox. It’s an integrated world blockchain now in beta testing, consisting of static 166,464 blocks of land, which can be purchased and used like real-world property. Creators create items in the world that they sell for $SAND, the original cryptocurrency that can then be exchanged for ether.
The argument is that open metaverses will be more organic, virtual communities when compared to centrally designed metaverses such as horizon worlds. “Facebook Shipping 47.5% for each sale NFT process is the best thing to ever happen to us,” one tweet read, with the hint that excessive fees dead will be paid towards the creators metaverses open like sand and Decentraland.
Mazzo encryption says that the purchase of an item in the world as NFT allows you to really owning it – you can sell it or traded or keep it as an investment, just like realism elements. It seems to be aiming to repeat Meta some of this feature, as CEO Mark Zuckerberg said on Monday, “it is clear that the ability to sell virtual goods and the ability to take them with you from one world to another will be an important part [of the metaverse]. ”
That meta would charge 47.5% offensive to NFT merchants, which might indicate that Decentraland and Sandbox items charge 2.5% and 5% creators fees, respectively. After metaverses are like doubling sand for speculative opportunities, where valuable items can be bought and sold for a profit (or loss). Under this model, creators earn money by withdrawing money from big-ticket items that may never be part of the world that Meta builds. Of fees amounting to 5 Sandbox% a lot whenCompared to cut by 47.5% Meta-Z of $ 10.
Many believe that the metaverse is the next big thing: Facebook is named to reflect this to Meta belief, CEO of Nvidia believes that the economy metaverse will be greater than the real world. However, the shape that looks like metaphors is still in the air. It is still a lot is known about how the Horizon Worlds. Meta said in the past that it will be integrated into NFTs limited at least in their own way metaverse, and the companyCurrency in the world.
The contact Meta for comment but did not respond immediately.