Global Extended Reality Market, by Components (Devices [Sensors, Cameras, Transducers and Speakers]software and services [Professional Services, Managed Services]), by type (Mobile XR and PC-Tethered XR), by delivery model (consumer-based and business-based), by end user (healthcare, media and entertainment, manufacturing and industry, retail and e-commerce, transportation and others), by Application (virtual reality, augmented reality, mixed reality), by region, competition and opportunity forecasts, 2017-2027
NEW YORK, Apr 14, 2022 (GLOBE NEWSWIRE) – Reportlinker.com announces the release of the Global Extended Reality Market, by Component, by Type, by Delivery Model, by End User, by Application, by Region, Competition and Opportunity Forecast, 2017-2027 “- https://www.reportlinker.com/p06267911/?utm_source=GNW
The global extended reality market is expected to grow at a significant rate during the forecast period, and the growth of the market can be attributed to the increasing adoption of cloud platforms and light hardware by companies.
Advances in smart glasses technology and increased investments in research and development activities are fueling the global extended reality market during the forecast period, and extended reality refers to experiences that combine virtual and physical reality through the use of computer or wearable technologies to provide rich, realistic visuals that enhance digital experiences for users.
Market players are increasingly investing in research and development activities to make hardware components lightweight, compact, and more comfortable for use in augmented reality. Market players are introducing new types of wireless headphones and controllers that can be easily integrated with mobile devices, thus driving the growth of the global extended reality market.
Moreover, intense competition among market players has resulted in the emergence of more types of augmented and virtual reality hardware components and high-quality optical displays, designed to provide more convenience to end users, which is expected to fuel the growth of the global extended reality market. in the coming years. Additionally, the increasing prevalence of IoT-based devices and the increasing advancement in virtual reality technologies is expected to contribute to the market growth. The increasing applications of virtual reality technology and the rapidly expanding gaming industry are fueling the growth of the global extended reality market. Moreover, institutions, educational centers, aerospace and defense sector, and other end user industries are using virtual reality to enhance user experiences, particularly for simulation and training purposes, which is expected to boost the growth of the global extended reality market during the forecast period.
The global extended reality market is segmented on the basis of components, type, delivery model, end-user, application, company, and regional distribution, and based on components, the market is further segmented into hardware, software, and services.
The hardware segment is expected to dominate the global extended reality market due to its mandatory requirements for the immersive experience offered by extended reality technology.
The business-based delivery model is expected to retain the largest share in the global extended reality market to improve sales and provide new ways to engage customers.
The major players operating in the global extended reality market are Qualcomm Technologies Inc. and Accenture PLC and Northern Digital Inc. and Softserve Inc. and SphereGen Technologies and Gofind Inc. and Dassault Systems SolidWorks Corporation, Agile Lens, Tata Exlsi, Medtronic Inc. , etc. .
Years considered in this report:
Historic years: 2017-2020
Base year: 2021
Estimated year: 2022 AH
Prediction period: 2023 – 2027 Fahrenheit
Aim of the study:
• To analyze the historical growth in market size of the global extended reality market from 2017 to 2021.
• To estimate and forecast the market size of the global reality market extending from 2022E to 2027F and the growth rate until 2027F.
• To classify and forecast the global extended reality market on the basis of type, component, delivery model, end user, application, region and competitive landscape.
• Determining the dominant region or the dominant segment in the global extended reality market.
• Identify drivers and challenges for the global extended reality market.
• To examine competitive developments such as expansions, new services, mergers and acquisitions, etc., in the extended global reality market.
• Identify and analyze the personality traits of the leading players operating in the global extended reality market.
• Identification of the key sustainable strategies adopted by market players in the global Extended Reality market.
Scope of the report:
In this report, the Global Extended Reality Market has been segmented into the following categories, as well as industry trends which are further detailed below:
• Extended Reality Market by Components:
o Programs and services
• Extended Reality Market by Type:
o Mobile XR
o XR device connected to the computer
• Extended Reality Market by Delivery Model:
• Extended Reality Market by End User:
o health care
o Media and entertainment
o Manufacturing and industrial
o Retail and e-commerce
• Extended Reality Market by Application:
o virtual reality
o Augmented Reality
• Extended Reality Market by Region:
o North America
o Asia Pacific
o South America
o Middle East and Africa
Kingdom Saudi Arabia
The United Arab Emirates
The analyst conducted primary research as well as comprehensive secondary research for this study, and initially, the analyst provided a list of service providers worldwide.
Then, the analyst conducted preliminary research surveys with the selected companies, and while conducting the interviews, the respondents also inquired about their competitors.
Through this technique, the analyzer can include the providers, which cannot be identified due to the limitations of secondary research. The analyst examined the service providers and presence of all the major players across the globe.
The analyst has calculated the market size of the Global Extended Reality market using a bottom-up approach, in which data for different end user segments are recorded and forecast for the coming years. The analyst obtained these values from industry experts and company representatives and externally validated them by analyzing the historical data of these services to get a suitable total market size.
The analyst also studied various secondary sources such as company websites, news articles, press releases, company annual reports, investor presentations, and financial reports.
Main target audience:
• Extended Reality Companies / Partners and Service Providers
• End users
• Governmental bodies such as regulators and policy makers
• Organizations, industry associations, forums and alliances related to the global extended reality market
The study is useful in providing answers to many important questions of interest to industry stakeholders such as service providers, partners, end users, etc. besides allowing them to strategize for investments and take advantage of market opportunities.
Company Profiles: A detailed analysis of the major companies present in the global Extended Reality market.
With market data provided, we provide customizations according to the company’s specific needs. The following customization options are available for the report:
• Detailed analysis and characterization of additional market players (up to five).
Read the full report: https://www.reportlinker.com/p06267911/?
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